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1. project discovery "point of interest" marker - in Player Features and Ideas Discussion [original thread]
i'd like the addition of markers that i can drag onto the graph for points that merit closer evaluation for transits, so that i can scroll along the time axis and put markers at all candidates that i see, and then zoom back out and see if there's ...
- by Crazy Kitten - at 2017.07.13 22:37:34
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2. 78m sp allrounder looking to move to sovnull - in Alliance and Corporation Recruitment Center [original thread]
i'm looking to make the move to sovnull, and am looking for a corp to join. i've got reasonable skills in many areas of the game, and am currently mostly interested in getting into capital production and participating in fleets of the 10-50 pilot ...
- by Crazy Kitten - at 2017.06.06 13:51:05
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3. Nullification and Interdiction - in Player Features and Ideas Discussion [original thread]
i quite like the idea of bubbles being unowned - no roles needed to deploy them, just the skill. but also, everyone with the appropriate skill can unanchor them. so, a bubbled gate that's unmanned is free loot for those with the skill.
- by Crazy Kitten - at 2017.02.03 14:22:20
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4. PI quality of life improvements - in Player Features and Ideas Discussion [original thread]
Cyrus Tybalt wrote: Well then that's the fault of the players and not ccp. The buy and sell orders for PI-goods are what they are due to player supply and demand, and the value of everything will sort itself out in the end. It's not like PI ar...
- by Crazy Kitten - at 2016.05.19 12:09:50
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5. PI quality of life improvements - in Player Features and Ideas Discussion [original thread]
well... atm, i think factory planet pi is rewarding too much in some cases, but that's mostly due to the citadel bloat. and a good way to reduce the rewards is to make them available to more players, which means making it less of a clickfest. it'l...
- by Crazy Kitten - at 2016.05.19 09:16:30
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6. PI quality of life improvements - in Player Features and Ideas Discussion [original thread]
mmh... i'd like to use this opportunity to link my old ideas thread for pi qol improvements: https://forums.eveonline.com/default.aspx?g=posts&m=6318948#post6318948
- by Crazy Kitten - at 2016.05.13 05:17:59
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7. Battle flashes across system - in Player Features and Ideas Discussion [original thread]
Khannea Sun-Tzu wrote: I am fine in my astrophysics, thank you very much. If I'd detonate a several megawatt nuclear explosion on mars, you would be able to see it with your naked eyes. Actually. No binoculars needed. 20 AE may be a bit further...
- by Crazy Kitten - at 2016.03.12 19:42:24
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8. QoL for PI - in Player Features and Ideas Discussion [original thread]
although i agree that it's a burden, i don't see them removing it. but maybe they could add an option to the graphics preferences: show none/selected/all
- by Crazy Kitten - at 2016.02.29 03:17:15
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9. Weird Warp Drive - in Player Features and Ideas Discussion [original thread]
Boat wrote: Of course, a ship shouldn't be able to warp into the sun and orbital bodies. but i like sitting inside the sun! it is pretty there!
- by Crazy Kitten - at 2016.02.28 07:32:09
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10. Chat Logs as a item similar to bookmarks - in Player Features and Ideas Discussion [original thread]
they are stored in $user/Documents/EVE/logs, and you can disable that feature in the settings as well
- by Crazy Kitten - at 2016.02.23 23:03:12
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11. Mobile / Anchor-able Force Field - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: Crazy Kitten wrote: ... restricting it to the same usage as warp bubbles sounds reasonable to me Sorry I have to say this but putting a restriction on something that hasn't even been considered to be released doesn't need ...
- by Crazy Kitten - at 2016.02.23 21:12:10
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12. Mobile / Anchor-able Force Field - in Player Features and Ideas Discussion [original thread]
Neozblade wrote: Would be expensive Kill notice and how about making it inoperable withing a set distance to objects such as stations, star-gates and acceleration gates. Maybe ban use in high sec all together. Figure a ship of this type would r...
- by Crazy Kitten - at 2016.02.23 17:41:09
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13. Mobile / Anchor-able Force Field - in Player Features and Ideas Discussion [original thread]
possible (ab)use scenarios: in highsec missions, bubble the accel gate to prevent ninja looting and mission gankers. in lowsec/null mission running, you'd no longer have to check dscan & local, you'd get a kill notification if anyone was comin...
- by Crazy Kitten - at 2016.02.23 17:00:01
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14. Planetary Interaction - Upgradeable Factories - in Player Features and Ideas Discussion [original thread]
in the ui & qol thread, JanSVK suggested upgradable launch pad & storage facilities. expanding that to factories, i think it might open up some nice gameplay options: if you could upgrade factories, and in addition to the increased produ...
- by Crazy Kitten - at 2016.02.23 15:45:41
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15. Planetary Interaction - UI and QOL Improvements - in Player Features and Ideas Discussion [original thread]
thanks everyone for the feedback! you have posted some very nice additions, i like them :) Droidster wrote: * there is an extremely annoying 3D icon that appears over facilities when you click on them; get rid of it i agree, it annoys me as ...
- by Crazy Kitten - at 2016.02.23 15:26:32
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16. Sticky:EVE Launcher version 1007258 - in EVE Launcher [original thread]
could we have a different background image in the launcher, please? as i understand it, many people were upset about skill trading. getting reminded of it on each login seems to me to be a bad pr move, and feels more like being shown the middle fi...
- by Crazy Kitten - at 2016.02.12 17:39:34
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17. Planetary Interaction - UI and QOL Improvements - in Player Features and Ideas Discussion [original thread]
had another idea for the "split stacks" dialog i suggested: additional option "split into x equal shares" (creates an additional stack for the parts that could not be added into the equal shares... basically, the "modulo" stack) subcategories fo...
- by Crazy Kitten - at 2016.02.09 08:04:03
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18. new idea for missiles/balance change - in Player Features and Ideas Discussion [original thread]
if you go by realism, there's no reason that in an age of instant communication across lightyears that we can't send the missiles a new target during flight. mechanic-wise, i would imagine a new hotkey "update missile target", to redirect all miss...
- by Crazy Kitten - at 2016.02.05 08:10:52
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19. Planetary Interaction - UI and QOL Improvements - in Player Features and Ideas Discussion [original thread]
first of, i apologize for the dryness of the post. i know my texts are hard on readers... i just can't write technical proposals differently. maybe some kind soul will rewrite this proposal in an improved form, fit for human consumption? current...
- by Crazy Kitten - at 2016.02.04 16:59:02
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20. Project Discovery is now active on Singularity - in Test Server Feedback [original thread]
need more examples to compare for the different options, to get a better impression of whether or not an option can actually apply. only one picture for the option doesn't suffice :/ also, regarding the history: it'd be nice to be able to actuall...
- by Crazy Kitten - at 2016.01.22 19:41:48
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